![]() Loaded the md3 into radient(quake3 editor) and applied the correct texture. Loaded OBJ file into Gmax(crappy 3d editor but has MD3 export script) with a OBJ import script.Ĭreated a shader file and a texture file/folder for the texture(quake3 things). Used OBJ export script to make a OBJ file. Steps I used to get a file into MD3 form: So anyway, I figure there should be a thread for blender users to look at, so here it is: Hello all, I thought I’d make a thread for converting a blender file to MD3, since I recently had to do just that, and found the availible material on the subject VERY POOR, and had to learn everything myself from forums and manuals… ![]()
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